THE KINETIC ARCHITECT

Game Developer
& Designer

01 // IDENTITY_SCAN

Passionate Game Developer & Architect

I am a dedicated game developer with a focus on engine architecture and immersive gameplay systems. My journey is fueled by a desire to understand the "how" behind every pixel and every frame.

From crafting low-level C++ rendering engines to designing complex C# systems in Unity, I bridge the gap between technical constraints and creative vision. I believe that performance is a feature, and architecture is the foundation of fun.

Hardware and coding setup
02 // CORE_STACK

Technical Mastery

02.5 / ARSENAL

Technical Stack

Optimized for performance, scalability, and seamless player interaction.

03 // ENGINE_ARCHITECTURE

REFlux Engine

A custom high-performance C++ game engine prioritizing low-level control, custom memory management, and modular design.

Built from scratch to avoid the bloat of general-purpose engines, providing a robust, deterministic foundation for specialized rendering and complex gameplay systems.

memory REFLUX_
04 // PROJECT_MANIFEST

Featured Operations

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  • C++ Custom Engine

    REFlux Engine

    A custom high-performance C++ game engine prioritising low-level control, custom memory management, and modular architecture — built from scratch to avoid the bloat of general-purpose engines.

    Explore Engine →
  • Unity Turn-Based Strategy

    Tiny Team Tactics

    A compact turn-based strategy game featuring squad-level tactical combat. Focused on approachable but deep decision-making systems and tight, readable game-feel.

    View Repository →
  • Unity URP Render Graph

    Moebius-style 3D Rendering

    A high-fidelity Ligne Claire rendering system for Unity 6.4+, inspired by Jean Giraud (Moebius). Uses the new URP Render Graph API for high-performance scriptable post-processing.

    Check Out →
  • C++ OpenGL

    Tetris Clone

    A faithful Tetris clone built from scratch in C++ and OpenGL, demonstrating strong software engineering principles including game-loop architecture and real-time input handling.

    Play Now →
  • Unity

    Stygian

    A twisted reimagining of Blackjack where your wager is your blood. A dark, atmospheric card game with sacrifice mechanics to tip the odds in your favor.

    Play Game →
  • C++ Low-Level Systems

    Low Level Systems Library

    A C++ systems-programming library focused on core engine-level data structures and memory management built from scratch, without relying on the STL for internal implementation.

    Check Out →

View Full Projects Archive →

05 // RAPID_DEPLOYMENT

Game Jams & Hackathons

Thriving under pressure to deliver unique concepts within strict time constraints.

Connect With Me?

Whether you have a question or just want to talk game engine architecture, I'm always open to connecting.