Passionate Game Developer & Architect
I am a dedicated game developer with a focus on engine architecture and immersive gameplay systems. My journey is fueled by a desire to understand the "how" behind every pixel and every frame.
From crafting low-level C++ rendering engines to designing complex C# systems in Unity, I bridge the gap between technical constraints and creative vision. I believe that performance is a feature, and architecture is the foundation of fun.
Technical Mastery
Technical Stack
Optimized for performance, scalability, and seamless player interaction.
REFlux Engine
A custom high-performance C++ game engine prioritizing low-level control, custom memory management, and modular design.
Built from scratch to avoid the bloat of general-purpose engines, providing a robust, deterministic foundation for specialized rendering and complex gameplay systems.
Featured Operations
-
C++ Custom Engine
REFlux Engine
A custom high-performance C++ game engine prioritising low-level control, custom memory management, and modular architecture — built from scratch to avoid the bloat of general-purpose engines.
Explore Engine → -
Unity Turn-Based Strategy
Tiny Team Tactics
A compact turn-based strategy game featuring squad-level tactical combat. Focused on approachable but deep decision-making systems and tight, readable game-feel.
View Repository → -
Unity URP Render Graph
Moebius-style 3D Rendering
A high-fidelity Ligne Claire rendering system for Unity 6.4+, inspired by Jean Giraud (Moebius). Uses the new URP Render Graph API for high-performance scriptable post-processing.
Check Out → -
C++ OpenGL
Tetris Clone
A faithful Tetris clone built from scratch in C++ and OpenGL, demonstrating strong software engineering principles including game-loop architecture and real-time input handling.
Play Now → -
Unity
Stygian
A twisted reimagining of Blackjack where your wager is your blood. A dark, atmospheric card game with sacrifice mechanics to tip the odds in your favor.
Play Game → -
C++ Low-Level Systems
Low Level Systems Library
A C++ systems-programming library focused on core engine-level data structures and memory management built from scratch, without relying on the STL for internal implementation.
Check Out →
Game Jams & Hackathons
Thriving under pressure to deliver unique concepts within strict time constraints.
Connect With Me?
Whether you have a question or just want to talk game engine architecture, I'm always open to connecting.