> [Why Am I Building A Game Engine?]
Short answer: cuz why not.
Long answer: So One day I was like, you know what would be cool? Building a game engine from scratch. I thought "how much difficult Can it be?" Turns out it's pretty difficult. But the challenge itself was the point — I wanted to understand rendering, memory, and event systems at the lowest level possible, so I built REFlux to find out.
> [About & Architecture]
REFlux prioritizes low-level control, custom memory management, and modular design. Built from the ground up in modern C++, it emphasizes performance, deterministic behavior, and explicit data ownership. This architecture is designed to avoid the bloat of general-purpose engines while providing a robust foundation for high-performance rendering and gameplay systems.